Quadratic Equations


It is not necessary to extend our number field from the Real to the Complex at this juncture; complex numbers are two-dimensional, they require two generators to produce; however, it is perfectly legal to think of the reals as being embedded in the complex when the coefficient of the imaginary part is zero. This is similar to thinking of the integers as embedded in the rationals of the form, p/q, when either "p = q, or q = 1." The respective structures are the same; they are isomorphic.

Solving quadratic equations with one unknown:

An alternative general form:

ax² - bx - c = 0

(a,b,c, Real Numbers; x -- real variable)

Before we venture into the mechanics of method, let's analyze this equation from a geometric perspective. We are dealing with "one dimension" here, not in the sense of "linear," of course, but rather considering the fact of one unknown. Given a coordinate system, regardless of dimensionality, we will be focusing on the real number line, our "x" axis, with all other axes retracted to value zero.

The solution set must be such as to take us, stepwise, to the center of our axes system, or zero. Dividing by the coefficient of x², we may rewrite this equation in the form:

x² - bx/a - c/a = 0

x² = + (bx/a + c/a)

x = +/- √ ((bx + c)/a) = +/-d

Let's consider, "+ d." This value is mapped through the function "ax²" to a point on our real line desgnated "ad²." It is then mapped through the function "- bx" to the point "- bd." And from here we add "- c" to arrive at the center of our system, zero. Zero is thus equal to the value "ad² - bd -c" which is "d" pushed through or mapped by "ax² - bx -c." This is fairly obvious; but what exactly is going on?

Let's look at an example to try to get an idea:

x² + 3x + 2 = 0

(x + 2)(x + 1) = 0

[factoring to linear subunits]

Any number multiplied by zero equals zero.
So, placing each factor equal to zero

x + 2 = 0, x + 1 = 0;

will give us the solutions: x = - 2, -1

Considering "- 2," this value is mapped through x² to the point on our line corresponding to + 4. That is to say, we begin at the center, and "walk" four steps to the position numbered + 4. Now, - 2 is mapped through 3x to - 6. We turn again and walk six units to the point - 2. From here we add + 2; we turn and walk two units to the center of axes intersection, zero. These sub-functions act like direction vectors that will get us to the center if and only if the correct value is used.

Considering "- 1," this value is likewise pushed through x² to 1. We "walk " to the position designated as "1" on our number line. The value - 1 is then mapped by 3x to - 3. We turn and walk three paces to - 2. From here we turn and walk two steps to zero once again. These two values, (- 2, - 1), therefore represent the solution set of our equation, x² + 3x + 2.

If we were to graph a quadratic equation with 'real roots,' we would necessarily have to enter the second dimension, the plane. But as far as finding the solution set, it is not required to leave the land of one-dimension. The members of this set lie on the real number line or axis of our system.

Quadratic equations with Imaginary Roots are two-dimensional, the Complex number system being isomorphic to the Cartesian plane of Real number pairs.

Fundamentally there are three methods for arriving at the solution of a quadratic equation. They are:

Factorization

Factorization involves determining the linear components, sub-units, factors, of the quadratic in question. If the equation is a 'perfect square,' the solution set will contain the same value twice, a 'multiplicity of roots.' There are tricks to determining the roots of any quadratic. Once again let's examine an example:

x² + 20x + 36 = 0

------------
36 | 1
18 | 2
12 | 3
9 | 4
6 | 6

(x + 18)(x + 2) = 0

x² - 20x + 36 = 0

(x - 18)(x - 2) = 0
x - 18 = 0; x - 2 = 0; [yielding the solution set, (18, 2).]

x² +10x -200 = 0

200 | 1
100 | 2
50 | 4
40 | 5
25 | 8
20 | 2
10 | 20

What numbers which when multiplied together will yield "-200";
what numbers which when added together will give us "+10"?

(x - 10)(x + 20) = 0
x - 10 = 0, x + 20 = 0; [solution set --- (10, -20)]


Completing the Square

Consider the general quadratic equation: ax² + bx + c = 0. Now, the basic idea with this method is to manufacture a perfect square on one side of the equal sign. And the way that's done is the following:

First step -- isolate the second and first degree terms, then divide by the coefficient of x²:

x² + bx/a = -c/a;

Next, generate a perfect square by halfing the "x" term coefficient,
squaring it and adding the result to both sides of the equation:

x² + bx/a + b²/4a² = b²/4a² - c/a;

Next, rewrite:

(x + b/2a)² = b²/4a² - c/a;

Next, take the square root of both sides:

x + b/2a = ±√(b² - 4ac)/2a;

Next and last:

x = (- b ±√(b² - 4ac))/2a (our two roots).


Let's try an example:

x² + 4x - 6 = 0:
x² + 4x = 6
x² + 4x + 4 = 6 + 4
(x + 2)² = 10
x + 2 = ± √ 10
x = -2 ± √ 10


The Quadratic Formula

Applying the formula

x = (- b ±√(b² - 4ac))/2a

amounts to plugging coefficients taken from the equation into their proper places,
according to the general form:

ax² + bx + c = 0.

You may notice that the quadratic formula is derived by applying the method of completing the square to the general form of the quadratic equation.


As regard the three possible choices of solutions:

Given the radical:

±√(b² - 4ac)/2a

If it is greater than zero, we have two distinct real roots;

if it equals zero, we have a multiplicity of roots; that is, they are the same;

and if it is less than zero, we have a pair of imaginary roots.


Table of Contents
Equations of One Dimension || Linear Systems